The NU Engine has a sort of naming scheme to their models and textures headers, ND(XX) and NT(XX) respectively where the (XX) varies depending on platform but data type remains mostly the same (with some exception like the Xbox ones). The NDP3 (model), NTP3 (texture) format is also used in Smash Wii U, so I don't suppose the model format would be similar with the Wii U version? Below is an image of the model of loaded on Smash Forge, I had the texture extracted too which is why it is textured. nud extension appended, I opened up the model in Smash Forge and it successfully loads the model. Once it split out the NDP3 files with the. I used a binary file splitter ( csplitb.py in my case) and with the hex "4E445033" (NDP3) to split. I'm skipping the Xbox 360 method since Smash Forge fails to load them. I've only looked into the arcade version (PS3 based) and Xbox 360 version so far. If you were looking for models, textures or sound, have you tried looking for "NDP3", "NTP3" or "NUS" within the bin files of the Wii U version? bin files are actually splits of the file system (as long as you can see strings like "ftypnrfi"). I'm very sorry for the necroposting, but it looks like the.
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